﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using TowerDefence.Entities.States;

namespace TowerDefence.Tiles
{
    public delegate void GameOverEvent();

    public class GoalTile : PathTile
    {
        private int points;
        public event GameOverEvent GameOver;

        public GoalTile(Vector2 _position, Dictionary<eAIPath, eAIDir> _directions, int _points) 
            : base(_position, _directions)
        {
            this.points = _points;
        }
    }
}
